EglSurfaceBase.java 5.47 KB
/*
 * Copyright 2013 Google Inc. All rights reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.sw.laryngoscope.imageToVideo;

import android.graphics.Bitmap;
import android.opengl.EGL14;
import android.opengl.EGLSurface;
import android.util.Log;

/**
 * Common base class for EGL surfaces.
 * <p>
 * There can be multiple surfaces associated with a single context.
 */
public class EglSurfaceBase {
    protected static final String TAG = "EglSurfaceBase";

    // EglCore object we're associated with.  It may be associated with multiple surfaces.
    protected EglCore mEglCore;

    private EGLSurface mEGLSurface = EGL14.EGL_NO_SURFACE;
    protected int mWidth = -1;
      protected int mHeight = -1;
    private EncodeProgram2 encodeProgram2;
    protected EglSurfaceBase(EglCore eglCore) {
        mEglCore = eglCore;
    }
    /**
     * Creates a window surface.
     * <p>
     * @param surface May be a Surface or SurfaceTexture.
     */
    private int w,h;

    public void createWindowSurface(Object surface,int w,int h) {
        if (mEGLSurface != EGL14.EGL_NO_SURFACE) {
            throw new IllegalStateException("surface already created");
        }
        mEGLSurface = mEglCore.createWindowSurface(surface);
        this.w=w;
        this.h = h;
        // Don't cache width/height here, because the size of the underlying surface can change
        // out from under us (see e.g. HardwareScalerActivity).
        //mWidth = mEglCore.querySurface(mEGLSurface, EGL14.EGL_WIDTH);
        //mHeight = mEglCore.querySurface(mEGLSurface, EGL14.EGL_HEIGHT);

    }

    /**
     * Creates a window surface.
     * <p>
     * @param surface May be a Surface or SurfaceTexture.
     */
    public void createWindowSurface(Object surface) {
        if (mEGLSurface != EGL14.EGL_NO_SURFACE) {
            throw new IllegalStateException("surface already created");
        }
        mEGLSurface = mEglCore.createWindowSurface(surface);

        // Don't cache width/height here, because the size of the underlying surface can change
        // out from under us (see e.g. HardwareScalerActivity).
        //mWidth = mEglCore.querySurface(mEGLSurface, EGL14.EGL_WIDTH);
        //mHeight = mEglCore.querySurface(mEGLSurface, EGL14.EGL_HEIGHT);
    }

    /**
     * Creates an off-screen surface.
     */
    public void createOffscreenSurface(int width, int height) {
        if (mEGLSurface != EGL14.EGL_NO_SURFACE) {
            throw new IllegalStateException("surface already created");
        }
        mEGLSurface = mEglCore.createOffscreenSurface(width, height);
        mWidth = width;
        mHeight = height;
    }

    /**
     * Returns the surface's width, in pixels.
     * <p>
     * If this is called on a window surface, and the underlying surface is in the process
     * of changing size, we may not see the new size right away (e.g. in the "surfaceChanged"
     * callback).  The size should match after the next buffer swap.
     */
    public int getWidth() {
        if (mWidth < 0) {
            return mEglCore.querySurface(mEGLSurface, EGL14.EGL_WIDTH);
        } else {
            return mWidth;
        }
    }

    /**
     * Returns the surface's height, in pixels.
     */
    public int getHeight() {
        if (mHeight < 0) {
            return mEglCore.querySurface(mEGLSurface, EGL14.EGL_HEIGHT);
        } else {
            return mHeight;
        }
    }

    /**
     * Release the EGL surface.
     */
    public void releaseEglSurface() {
        mEglCore.releaseSurface(mEGLSurface);
        mEGLSurface = EGL14.EGL_NO_SURFACE;
        mWidth = mHeight = -1;
    }

    /**
     * Makes our EGL context and surface current.
     */
    public void makeCurrent() {
        mEglCore.makeCurrent(mEGLSurface);
    }

    /**
     * Makes our EGL context and surface current for drawing, using the supplied surface
     * for reading.
     */
    public void makeCurrentReadFrom(EglSurfaceBase readSurface) {
        mEglCore.makeCurrent(mEGLSurface, readSurface.mEGLSurface);
    }

    /**
     * Calls eglSwapBuffers.  Use this to "publish" the current frame.
     *
     * @return false on failure
     */
    public boolean swapBuffers() {
        boolean result = mEglCore.swapBuffers(mEGLSurface);
        if (!result) {
            Log.d(TAG, "WARNING: swapBuffers() failed");
        }else {
            Log.d(TAG, "WARNING: swapBuffers() success");
        }
        return result;
    }

    /**
     * Sends the presentation time stamp to EGL.
     *
     * @param nsecs Timestamp, in nanoseconds.
     */
    public void setPresentationTime(long nsecs) {
        mEglCore.setPresentationTime(mEGLSurface, nsecs);
    }

    public void drawFrame(Bitmap bitmap,long presentTime) {
        if(null==encodeProgram2){
            encodeProgram2 = new EncodeProgram2(new int[]{w,h});
            encodeProgram2.build();
        }
        encodeProgram2.renderBitmap(bitmap);
        // 给渲染的这一帧设置一个时间戳
        setPresentationTime(presentTime);
        swapBuffers();
    }
}